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Pokemon card seller guide

Profit margin, not revenue

The sale price is only the starting point. The business works when the money left is strong.

Open analyticsBack to guides

Example margin

24.6%

Excellent

Market

$20

Buy

$14.00

Sell

$26.00

The terms

What is inside each number?

Revenue

What the buyer pays

The top-line number before costs are removed.

Card sale price

Selected sell %

Before fees

Profit

What you keep

The real result after the whole cost stack.

Purchase cost

Marketplace fees

Payment fees

Packing

Fixed cost share

Markup

Price vs. cost

Useful for deciding a listing price.

Buy price

Sell price

Market % rule

Margin

Profit as % of sale

The cleanest health number for the business.

Profit

Revenue

Net margin %

How the calculation works

Two different calculations

First calculate nominal profit in dollars. Then turn that profit into a margin percentage.

1

Calculation 1

Nominal profit

Revenue

$26.00

-

Costs

$19.60

=

Profit

$6.40

2

Calculation 2

Profit margin %

Profit

$6.40

/

Revenue

$26.00

=

Margin

24.6%

Interactive example

Change the assumptions live

Buy at market value

70%

50%

100%

Sell at market value

130%

80%

160%

Platform/payment fees

10%

0%

20%

Cost waterfall

What remains from the sale

24.6%

Excellent

Profit left

Costs

24.6%
10%
10%
53.8%

$6.40

Total sale: $26.00

Profit

24.6%

$6.40

Packing

1.5%

-$0.40

Fixed costs

10%

-$2.60

Platform/payment

10%

-$2.60

Purchase cost

53.8%

-$14.00

Margin

=

$6.40 / $26.00

=

24.6%

Sector benchmarks

Net margin depends on the business model

Public-company and industry benchmark data varies by sector. Retail and restaurants are usually much thinner than software.

Retail

General retail net margin

2-5%

Restaurants

Food service net margin

3-7%

E-commerce

Online retail net margin

3-7%

Manufacturing

General manufacturing net margin

5-9%

Professional services

Consulting and services

8-14%

Software / SaaS

High-margin software model

12-20%

Sector ranges are net margin benchmarks from NYU Stern / Damodaran data and 2026 industry benchmark summaries.

Pokemon card seller range

Okay

7-10%

Still fragile after mistakes

Good

10%+

Sustainable if repeatable

Excellent

15-20%+

Strong after all real costs

Pricing rules

Which sell percentage to use by card value

Lower-value cards need higher percentages. Expensive cards can use lower percentages because the absolute profit per sale is larger.

140%

$1-$10

130%

$11-$25

125%

$26-$50

120%

$50-$80

110%

$80+

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Sviluppatori

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